Chris Sugrue: Artist Talk
Date: Thursday, May 26, 6 pm, 2011 at Mestna galerija Ljubljana
Chris Sugrue is an artist and programmer developing interactive installations, audio-visual performance and experimental interfaces. Her works experiment with technology in playful and magical ways sometimes exploring themes of the real versus the virtual and investigating topics such as artificial life, eye-tracking and electromagnetics. Chris works both individually as an artist as well as on collaborative projects, and actively teaches in the area of visual and creative programming.
Chris will speak about her past works in new media art and her working process as both a coder (in c++!) and visual artist.
Chris Sugrue holds a Masters of Fine Arts in Design and Technology from Parsons School of Design. She has exhibited internationally in such festivals and galleries as Ars Electronica, Sónar Festival, Pixel Gallery, Medialab-Prado, Matadero Madrid, and La Noche En Blanco Madrid. Her interactive installation, Delicate Boundaries received an honorary mention from Vida Art and Artificial Life Awards and first prize from Share Festival. In 2009, she collaborated to help develop the EyeWriter, a low-cost eye controlled drawing tool for ALS patients. The Eyewriter was honored with Design of the Year award for interactive category, the Future Everything Award, and a Golden Nica from Ars Electronica. Chris has worked as a creative engineer at the Ars Electronica Futurelab where she was the lead interaction developer for a stereoscopic interactive dance performance with artist and choreographer Klaus Obermaier. She was the recipient of a year-long fellowship at the Eyebeam Art and Technology Center in New York, and has held artist residencies with Hangar in Barcelona, La Casa De Velázquez in Madrid and Harvestworks in New York. She has also taught courses in the Design and Technology department at Parsons School of Design, the Interface Culture program at the KunstUniversitat in Linz, Austria, and numerous workshops on visual and creative programming.